![nes emulators input lag comparison nes emulators input lag comparison](https://img.game-news24.com/2021/10/Nintendo-Switch-Onlines-N64-Games-Show-Why-We-Need-Emulators.jpeg)
- #NES EMULATORS INPUT LAG COMPARISON DRIVERS#
- #NES EMULATORS INPUT LAG COMPARISON PROFESSIONAL#
- #NES EMULATORS INPUT LAG COMPARISON SERIES#
- #NES EMULATORS INPUT LAG COMPARISON TV#
Example: change speed from default of 60 to a slightly different value, such as 59 or 61, and then notice that even with VSync on, you get bad shearing in full-screen mode. * Changing the "speed" slider in the Timing options appears to screw up the VSyncing (it shouldn't). This is NOT due to an underpowered PC, since CPU utilization and used physical RAM both remain very low during the repro. A speed run through level 1-1 of "Super Mario Brothers" easily reveals this issue: the jumping sound starts lagging badly behind the actual jumps, and the background music starts skipping, as you run through the level. * Audio is choppy and does not stay in sync with the video. * All games lags noticeably behind the user's controller button presses, annoying enough to make any action-type game essentially unplayable. * All of the symptoms are hardware-independent: I have reproduced them on five different PCs, all with different cpus and video cards and RAM and sound cards and motherboards, using a variety of PS/2 keyboards and various forms of USB gamepads for input. * All of the symptoms are exclusive to full-screen video mode with VSync enabled, and occur in all games (not specific to one particular game or mapper). I can describe the symptoms more accurately now, however: Compare the latest release of Nestopia against the latest release of Nintendulator and you can definitely tell that Nintendulator is way more responsive. The only thing I have been able to figure out with certainty is that Nintendulator does NOT have this problem, while Nestopia clearly does. I have also been unable to clearly track down a specific version of Nestopia that introduced the problem. To date, I have been unable to clearly and truly identify the problem, although I have tried many different things. Ignore all my previous claims at identifying the problem. If Nintendulator and UberNes can both be responsive even with VSync enabled, then Nestopia should be able to be responsive too. * UberNes - game is perfectly responsive with VSync enabled
![nes emulators input lag comparison nes emulators input lag comparison](https://images.squarespace-cdn.com/content/v1/55ef0e29e4b099e22cdc9eea/1593454995682-1WMBGGI0GZ1HAZDU03FC/2.jpg)
* Nintendulator - game is perfectly responsive with * VirtualNES - same problem (lag) with VSync enabled This video comparison shows how RetroArch emulation can actually react to button inputs more quickly than original NES hardware. * FCEUltra - same problem (leg) with VSync enabled I have also tried this same repro (on the same hardware) on numerous other NES emulators (FCEUltra, VirtualNES, UberNes, Nintendulator) to compare the results:
![nes emulators input lag comparison nes emulators input lag comparison](https://retrododo.com/wp-content/uploads/2021/04/RetroArch-NES-Emulator-Best-Nintendo-Entertaiment-System-Emulators-1-1160x653.jpg)
On both machines, I am using a Mayflash Super DualBox USB adaptor (for plugging two PlayStation 2 Dual-Shock controllers into my PC) as my input device.
#NES EMULATORS INPUT LAG COMPARISON DRIVERS#
Both machines have the latest motherboard chipset drivers, ATI graphics drivers, and sound drivers installed. Both machines are using SoundMAX integrated audio chipsets.
#NES EMULATORS INPUT LAG COMPARISON SERIES#
Both machines are Intel Core 2 Duo systems with ATI Radeon graphics cards (Radeon Series X1900 and Mobility Radeon X2300).
#NES EMULATORS INPUT LAG COMPARISON PROFESSIONAL#
This problem repros identically for me on both Windows XP Professional SP2 32-bit and Windows Vista Ultimate 32-bit. I am using Nestopia version 1.37 for Windows. If you press the "jump" (A) button, for example, to make Mario jump, there is a very long lag/delay (500ms or longer) before he finally jumps. Resume playing: note that while the horizontal shearing problem is now gone (as expected), the game is no longer responsive to controller button presses, making the game unplayable. Go into Nestopia settings, and enable VSync.Ħ. Start playing: note that the game is very responsive to controller button presses, but there are bad horizontal shearing lines everywhere due to lack of VSync.ĥ. Load Super Mario Brothers 1 (NTSC NES ROM).Ĥ. (because PAL systems are vastly superior if expansion hardware is involved).1. In fact the PAL version likely runs at a higher framerate and resolution. I think the framerate is about the same, but the snes mini introduces a huge amount of extra input lag.Īs will HDMI and trying to run such a thing on modern HD televisions.Īll of which individually cause games to be less responsive and more laggy, but all of them together? Ouch.ĭon’t get me wrong, the games are perfectly playable, but when you have a real snes using a CRT television to do direct comparisons, it’s very obvious.Īnyway, 60 hz is not a benefit for starfox. If anything for a game like starfox the 50hz PAL version is going to be the better version.Īs for the snes mini… As I have a Super Famicom to hand I can say definitively that real hardware runs the game better.
#NES EMULATORS INPUT LAG COMPARISON TV#
(well, OK, not quite, but a critical capability is about 3 times better on PAL systems than NTSC thanks to a quirk about how those two TV systems work) To begin with the game runs at less than 20 fps, often less than 10…Īnd for games using external chips, PAL hardware is an order of magnitude more capable. You’ll probably find 60 hz is nothing but detrimental to a game like starfox.